Review: Anti-Christine and the Four Unicorns of the Apocalypse #2
From Weird Brain Entertainment
After a successful Kickstarter campaign, Anti-Christine and the Four Unicorns of the Apocalypse returns with a second issue from Weird Brain Entertainment.
Anti-Christine has just found out she has a half-sister. She also just found out that her half-sister is potentially supplanting her as the harbinger of the apocalypse. But what is Christine's relationship to Monsignor Elijah Carmel? Is he enemy or ally—or something far more complicated?And where is Bernadette going next? Where are the other unicorns? And what other creatures has the devil sent after his daughter?
Weird Brain Entertainment’s Anti-Christine and the Four Unicorns of the Apocalypse #2 starts in a surprisingly restrained way before rapidly shifting gears into a chaotic, fast-paced issue packed with action, revelations, and hints about both the future and the hidden past surrounding its characters. The pacing is handled extremely well, gradually pulling the reader in before unleashing a story that feels increasingly unpredictable and wonderfully strange in the best possible way.
Anti-Christine remains a fascinating central character, especially as it becomes clear just how much pressure and danger she faces. Even with a reluctant companion and one of the apocalyptic unicorns alongside her, there are still overwhelming forces working against her from multiple directions. The series does a great job of making it feel as though the odds are constantly stacked against the group, which keeps the tension high throughout the issue.
The priest's introduction is one of the standout elements here. There is an immediate sense that he has deeper ties to Anti-Christine’s past than he initially lets on, and the story cleverly drip-feeds information without giving away too much too quickly. What makes his arrival especially memorable is the way the issue plays with reader expectations. The setup encourages you to think one thing is happening, only for the reveal to shift your understanding entirely. I do not want to spoil the moment because it is one of the most enjoyable surprises in the issue, but it is genuinely creative, darkly funny, and handled with a really clever payoff that the story continues to reference afterwards.
Another strength of the issue is how effectively it expands the world and casts without feeling overloaded. New characters are introduced naturally, and the comic wastes no time in demonstrating their personalities, abilities, and importance to the larger conflict. Rather than simply throwing names and faces at the reader, the issue actively shows what these characters can contribute and why they matter. It makes the world feel bigger and more dangerous while also increasing the sense that this strange campaign is only beginning to reveal its true scale.
By the time the action settles — at least temporarily — the surviving group ends up in a location that feels both unfamiliar and oddly recognisable, adding another intriguing layer of mystery to the story. There is a strong sense that the mythology behind the series is expanding rapidly, and the growing cast hints at even more chaos, revelations, and bizarre encounters still to come.
The artwork deserves a huge amount of praise as well. The visual style brilliantly balances the ordinary with the supernatural, blending demonic imagery, hellish horror, and grounded human reactions into a cohesive, energetic package. The designs are memorable, the action scenes are full of movement, and the darker elements never overshadow the humour and personality running through the story. Altogether, it creates a comic that feels visually distinctive and incredibly entertaining from start to finish.
Overall, this issue builds on the promise of the debut extremely well, delivering action, mystery, humour, and expanding mythology in equal measure. It leaves plenty of unanswered questions while giving readers enough excitement and character development to ensure anticipation of the next instalment is even higher.





