Review - Myths & Monsters: Winter 2026
From Zenescope
A new special from Zenescope Entertainment in Myths & Monsters: Winter 2026.
Don’t miss this captivating and suspenseful issue collecting three untold tales from across the Zenescope Universe! With three never-before-released stories featuring the demon hunting Masumi, as well as the haunting origins of Jynx & Stitches and the deadly Sandman.
Writer: Joe Brusha
“Masumi: Threads Of Hunger”
Artwork: Hakan Aydin Colors Juan Manuel Rodriguez
“Jynx & Stiches: The Opening Act”
Artwork: Allan Otero Colors Juan Manuel Rodriguez
“Sandman: Spawn Of Time”
Artwork: Bobby Breed Colors Vinicius Andrade
Letters: Taylor Esposito (Of Ghost Glyph Studios), Editor: David Wohl, and Production & Design: Christopher Cote
Myths & Monsters Winter 2026 delivers three short stories that feel accessible to new readers casually picking this up, while still offering enough depth and continuity to satisfy long-time fans of the Grimm Universe. It’s a solid mix of character moments and forward-looking teases, with two of the stories clearly setting up what’s to come next.
First up is Masumi, who is once again on the hunt—this time tracking down a demon. What makes this story stand out isn’t just the action, but the internal struggle running alongside it. There’s a clear sense of soul-searching as Masumi confronts not only the demon in front of her, but also her own thoughts and motivations. The fight itself is well-paced and thoughtfully put together, working almost as a mirror to her inner conflict. That parallel between physical and emotional battles is handled nicely, giving the story a bit more weight than just a straightforward clash. It all wraps up on a satisfying note, with both the demon defeated and Masumi reaching a sense of internal resolution.
Jynx & Stitches shifts the tone sharply, opening with a much more violent, chaotic energy. There’s a lot going on here—killer clowns, brutal encounters, and even reanimation from the dead—but it all feeds into Jynx’s drive for revenge. Her internal monologue adds context to the action, giving us insight into what’s pushing her forward. There’s clearly some established backstory at play, and while I may have forgotten some of the finer details going in, the story does a good job of filling in those gaps without slowing things down. It keeps things engaging while re-establishing the stakes, making it easy to get back into her world.
Finally, Father Time returns, bringing a different kind of horror with him. This time, he seems to be taking a step back from direct involvement, instead working through a new proxy made up of some of the most disturbing figures across time. It’s a clever approach that adds a fresh layer to his character. Following the recent Keres one-shot, it’s especially enjoyable to see Holmes and Lovecraft show up again, and it definitely feels like they’re being positioned for a larger role moving forward in the Grimm Universe.
Overall, this issue works well as both a refresher and a stepping stone. It revisits key characters, reinforces their motivations, and delivers a few strong, self-contained stories, while also planting seeds for future developments. It’s an enjoyable read that balances action, character work, and just enough teasing to leave you curious about what’s coming next.
Get it at Forbidden Planet:




