Review - Robyn Hood: Shadow Target
From Zenescope Entertainment
A new Robyn Hood adventure is out now from Zenescope Entertainment, with Robyn Hood: Shadow Target.
When Robyn Hood investigates a supernatural child abduction ring beneath the streets of New York City, she discovers something very big—and dangerous. She also realizes she’s not alone, because the elite covert ops team known as S.H.A.D.E. is looking into this as well. Robyn always prefers to act alone, but this time she may need all the help she can get to stop the Goblin Queen! Guest starring: Fury, Vesper and Killer Kobra!!!
Writer: Joe Brusha, Artwork: Julius Abrera & Rodrigo Xavier, Colors: Juan Manuel Rodriguez, Letters: Taylor Esposito (Of Ghost Glyph Studios), Editor: David Wohl, and Production & Design: Christopher Cote
I always enjoy dipping back into the world of Robyn Hood, and Robyn Hood: Shadow Target from Zenescope Entertainment is no exception. This issue feels very much like a foundation-builder — not in a slow or dragging way, but in a way that carefully positions the pieces for something bigger. It introduces a new villain, the Goblin Queen, while also adding extra layers to Robyn herself and the cast around her.
As the comic itself reminds us, Robyn has something of a reputation for finding lost children. It’s part of what defines her — she’s rough around the edges, morally flexible at times, but fiercely protective when it counts. Here, that trait pulls her straight into the path of the Goblin Queen, who is using kidnapped children to fuel her own dark plans and to expand the growing goblin horde lurking beneath the city. It’s a sinister concept that immediately raises the stakes, especially as we see just how organised and deliberate this threat really is.
What makes it more interesting is that Robyn isn’t just hunting — she’s being anticipated. She’s walking into something that has been prepared for her. And watching from the shadows is S.H.A.D.E., whose presence adds an entirely different layer of tension. Their involvement muddies the waters. They’re not outright villains, but their methods and motivations sit firmly in that grey area. Robyn’s wariness feels justified, and that distrust adds a welcome friction to the narrative.
At the same time, we see the beginnings of potential alliances forming. There are new faces who could become valuable allies down the line. The interactions hint at future team dynamics and relationships that might grow into something important — though in true Zenescope fashion, you can’t help but wonder what the eventual cost of those alliances might be.
The pacing works well. There’s a steady build as the goblin threat grows more tangible, reinforcements gather, and the scope of the Goblin Queen’s ambition becomes clearer. Then, once the action properly kicks in, it doesn’t let up. Magic flares, projectiles fly, blades clash — and the fight sequences are energetic and satisfying without feeling chaotic. Every major character gets a moment to shine, whether through combat, strategy, or personality, which keeps the issue feeling balanced.
Overall, this is a strong setup chapter. It expands the world, introduces a compelling new antagonist, and deepens the moral and emotional tensions surrounding Robyn. If this is the groundwork for what’s to come, then there’s plenty to look forward to — and hopefully a lot more high-stakes, magic-fuelled action ahead.
Get it at Forbidden Planet:




