Reviews: Grimm Fairy Tales #97 & Zenescope Legends: Summer Edition 2025
From Zenescope
Two new comics out this week from Zenescope Entertainment, with the ongoing story arc in Grimm Fairy Tales #97 and some one-shot stories in Zenescope Legends: Summer Edition 2025.
Grimm Fairy Tales #97
The End Begins
Who is Father Time? And how can he be stopped? That's what Shang, Skye and the rest of the heroes who reside at Arcane Acre need to discover. Because if they don't, it could mean the end of the Grimm Universe-and with it, all of humanity!
This is one issue that you must not miss!
Writer: Joe Brusha, Artwork: Babisu Kourtis, Colors: Jorge Cortes, Letters: Taylor Esposito (Of Ghost Glyph Studios), Editor: David Wohl, and Production & Design: Christopher Cote
This was an issue with a slow start, but it rapidly picks up the pace, adds to the threat level and moves the whole story arc forward.
The threat level is enormous, and Father Time seems to be a large-event threat, with powers beyond any of the characters we have in the main series. Most of the previous parts of this adventure have been about getting this across, and this one is no different.
Even so, he does have his minions, who are weaker and are more of an even threat to the heroes of Arcane Acre. This makes the fights less one-sided (in a way) and allows Skye and the rest to get some fightback.
Is it all for nought, though? The mention of a potential way of fighting back is interesting, but the throwaway comment seemed a little too obvious - why would Father Time mention it like that?
Even so, it does move the story and gives us a quest to the next part.
The art in some parts was a little confusing, but I quite liked the fight scenes and the chaos within them, with some good use of the various powers and colouring too.
Get it at Forbidden Planet:
Zenescope Legends: Summer Edition 2025
Summer 2025 brings together three thrilling tales of heroism, magic and the supernatural! Hercules Payne fights to save a troubled teen from gang life, proving that true strength comes from the choices we make. Gretel, the infamous witch hunter, is forced to confront a dark debt from her past that may cost her more than she can afford. Mystere uncovers a chilling ghostly secret in the heart of New Orleans, where not all spirits seek peace.
Three legendary heroes.
Three unforgettable stories.
One must-read issue!
Writer: Joe Brusha, Artwork: Saint Yak, Jordi Perez & Massimiliano La Manno, Colors: Robby Bevard, J.L. Briere & Maxflan Araujo, Letters: Taylor Esposito (Of Ghost Glyph Studios), Editor: David Wohl, and Production & Design: Christopher Cote
Three one-shot adventures featuring three heroes of the Grimm Universe.
First up is a dark story about Mystere. It combines a further look at her powers and the villains she faces. I quite enjoyed this story, and the bookending with the other spirits was well played out. There seems like there is still a lot to explore with Mystere.
Gretel is up next with an interesting look at her past and how that links to the future and present adventures. It is an interesting use of the magic as well as the deals that Gretel has made that now effect the present. Gretel is usually a loner and this adds someone to her…
Finally it’s Hercules Payne and this is more of a street-level adventure here. It reminded me of some of the early Luke Cage/Power Man stories. One thing that struck me was the height of Hercules, and it did make me smile in this nice re-introduction of a character who hasn’t been about recently.
Get it at Forbidden Planet:





